Jahick's Backup

(Alteration)

Range: Touch Sorcery Level 1

Duration: Special Casting Time: 1 hour per spell level

Area of Effect: 2 spell books Saving Throw: None

This spell allows the caster to transfer all the spells recorded in her spellbook to a new one. The writings disappear from the pages of the original book and appear exactly as they were on the pages of the new one. There is no way to alter or amend the content; it appears exactly as it was. There is no way to restore the writing to the old book afterwards – it has been moved and the book is blank. 

This spell has three basic uses; to transfer the spells from an old and fragile book to a new one in better condition; to transfer spells from a smaller, full book to a new one with more blank pages so as to increase room to add more spells afterwards; and to temporarily move the spells to a book made of special materials in preparation for adventuring in unusual environments (eg thin metal sheets for underwater, or stone slabs for the Elemental Plane of Fire and so on).

Time for the process depends on the highest-level spells in the book. If the highest is 4th it takes 4 hours; a book with 9th level spells takes 9 hours.

 

Jahick's Fire Curse

(Alteration)

Range: Touch Sorcery Level 5

Duration: Special Casting Time: 4

Area of Effect: Creature touched Saving Throw: Special

Fire Curse is a greatly modified form of Delayed Blast Fireball, designed to deliver the effects of a Fireball under very precise conditions at little risk to the caster, and to sow dissension in the ranks of the enemy.

The sorcerer selects a sentient being within range as the target of the spell. Unless the target sees the spell being cast, they will not be aware that anything has happened at all, although they will radiate magic if that is detected for and will also register on Detect Traps or Detect Curse if those are cast.

The target is entitled to a save vs Spell, and any applicable Magic Resistance check, but does not know why.

The caster specifies a trigger condition when the spell is cast. This can be something like 'as soon as you come within 20' of King Ranulf' or 'next time you hear the word gold' or 'tomorrow at midnight'. Once set the trigger cannot be changed. The spell grants no control or influence over the subject.

When the event defined by the trigger occurs, the spell completes, releasing a Delayed Blast Fireball of 1d6+1 per level the caster had when the spell was cast, centred on the original subject.

The original subject is unaffected by the blast; all others in the area of effect are damaged normally. This enhances the cruelty of the curse by making it likely that the subject will be blamed for the results.... they themselves may even believe that it’s their fault.

Victims do get a saving throw, but as - unlike a normal Fireball - there is no warning, it is at -4.

The caster can have as many Fire Curses ‘active’ (ie between casting on the subject and being triggered) as she has levels. There is no time limit on how long a Fire Curse may remain active. If the subject is affected by a Dispel Magic, Remove Curse, or Antimagic Field, the spell ends without triggering. If the subject dies before meeting the conditions, the result depends on the trigger. A trigger of ‘when you next speak to General Clay’ will never be fulfilled, and the spell ends. A trigger of ‘Next time you are within 10’ of Wodget the Hobbit’ or ‘5pm a week next Tuesday’ will still be valid.

The caster may dispel their own Fire Curse(s) at will, if she changes her mind or the conditions look unlikely to be met. Any Fire Curse(s) active on the death of the caster remain active until dispelled or triggered.

 

Jump

(Alteration)

Range: Touch Sorcery Level 1

Duration: 1d3 rds. + 1 rd./level Casting Time: 1

Area of Effect: Creature touched Saving Throw: None

The individual touched when this spell is cast is empowered to leap once per round for the duration of the spell. Leaps can be up to 30 feet forward or straight upward or 10 feet backward. Horizontal leaps forward or backward have only a slight arc--about 2 feet per 10 feet of distance traveled. The jump spell does not ensure safety in landing or grasping at the end of the leap.

The material component of this spell is a grasshopper's hind leg, to be broken by the caster when the spell is cast.

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